In The Division 2, Talents are special bonuses normally found on weapons, body armor, and backpacks, as well as all Exotic gear pieces and Gear sets.
There are also Named Weapons and Gear pieces which have the "Perfect/Perfected" version of a talent that is more powerful than the regular one.
Weapon Talents
Normal
Perfect
Requirements
Allegro
12%Fire Rate
Boomerang
Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine the next shot has +40% increased damage.
Critical hits have a 75% chance to return the bullet to the magazine. If a bullet is returned to the magazine the next shot has +50% increased damage.
Rifle
Breadbasket
Landing body shots adds a stack of bonus +35% headshot damage to the next headshot for 10 seconds. Max stack is 3.
Any weapon
Close & Personal
Killing a target within 7 meters grants +30% weapon damage for 10 seconds.
All weapons
Eyeless
Deal +20% weapon damage to blinded enemies.
After 4 kills, applies blind to the next enemy you hit.
Any weapon
Extra
50% magazine capacity.
Fast Hands
Critical hits add a stack of 4% reload speed bonus. Max stack is 40.
Finisher
Swapping from this weapon within 10 seconds of killing an enemy grants30% critical hit chanceand30% critical hit damagefor 15 seconds.
Swapping from this weapon within 10 seconds of killing an enemy grants40% critical hit chanceand50% critical hit damagefor 15 seconds.
Pistol
First Blood
If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit.
If Scoped, your first two shots from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit.
Requires a Scope with 8X magnification or higher.
Marksman Rifles
Weapon kills at tier 6 grant overcharge for 15 seconds.
Overcharge cooldown: 90 seconds.
Weapon kills at tier 6 grant overcharge for 15 seconds.
Overcharge cooldown: 90 seconds.
Ignited
Deal +20% weapon damage to burning enemies.
After 4 kills, applies burning to the next enemy you hit.
After 3 kills, applies burning to the next enemy you hit.
Any weapon
In Sync
Hitting an enemy grants +15% skill damage for 5 seconds.
Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5 seconds.
Damage increases are doubled while both buffs are active at the same time.
Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5 seconds.
Damage increases are doubled while both buffs are active at the same time.
Any weapon
Jazz Hands
30%Reload speed
-
Killer
Killing an enemy with a critical hit grants +40% critical hit damage for 10 seconds.
Any weapon
Lucky Shot
Magazine capacity is increased by 20%. Missed shots from cover have a 100% chance to return to the magazine.
Marksman Rifles
Pistols
Rifles
Measured
The top half of the magazine has 20% rate of fire and -30% weapon damage. The bottom half of the magazine has -20% rate of fire and +30% total weapon damage.
Assault Rifles
LMGs
SMGs
Naked
Whenever your armor is depleted, gain50%Headshot damage for 5 seconds.
Marksman Rifle
Near Sighted
Receive +80% stability at the cost of -35% optimal range.
Assault Rifles
On Empty
Reloading from empty grants +30% weapon handling for 10 seconds.
Assault Rifles
Optimist
Weapon Damage is increased by3% for every 10% of ammo missing from the magazine.
Weapon Damage is increased by 4% for every 10% of ammo missing from the magazine.
Any weapon
Outsider
After killing an enemy, gain 100% optimal range and +100% accuracy for 10 seconds.
After killing an enemy, gain150%optimal range and150%accuracy for 10 seconds.
SMGs
Overflowing
Every 3 reloads from empty increases your base magazine size by 100%.
Assault Rifles
Overwhelm
Suppressing an enemy, that is not currently suppressed, grants +10% weapon damage for 12 seconds, Max stack is 4.
LMGs
Cooldown: 20 seconds.
Cooldown: 15 seconds.
Preservation
Killing an enemy repairs 10% armor over 5 seconds. Headshot kills improve the repair by an additional 10%.
Killing an enemy repairs 12% armor over 5 seconds. Headshot kills improve the repair by an additional 12%.
Any weapon
Pummel
3 consecutive kills refills the magazine and grants +40% weapon damage for 10 seconds.
Shotgun
Ranger
Amplifies weapon damage by 2% for every 5 meters you are away from your target.
Amplifies weapon damage by 2% for every 4 meters you are away from your target.
Any weapon
Reformation
Headshots grant +30% skill repair for 15 seconds.
Any weapon
Rifleman
Landing headshots adds a stack of bonus +10% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration.
Landing headshots adds a stack of bonus +12% weapon damage for 5 seconds. Max stack is 5. Additional headshots refresh the duration.
Rifles
sad*st
Deal +20% weapon damage to bleeding enemies.
After 4 kills, applies bleed to the next enemy you hit.
After 4 kills, applies bleed to the next enemy you hit.
Any weapon
Salvage
Killing a target has a 70% chance to refill the magazine.
Pistols
Spike
Headshots grant +20% skill damage for 15 seconds.
Any weapon
Steady Handed
Hits grant a stack of +1% Accuracy and Stability.
At 100 stacks, consumes them to refill the magazine.
Any weapon
Strained
Gain +10% critical hit damage for every 0.5 seconds you are firing.
Stacks up to 5 times.
Any weapon
Unhinged
Grants +18% weapon damageat the cost of -25% Stability and -25% Accuracy.
LMGs
Unwavering
Swapping to this weapon grants +300% weapon handling for 5 seconds. Kills refresh this buff. Swapping away disables this buff from all weapons for 5 seconds.
SMGs
Vindictive
Killing an enemy with a status effect applied applied grants you and all allies within 15 meters 15% critical hit chance and 15% critical hit damage for 20 seconds.
Any weapon
Armor Talents
Normal
Perfect
Requirements
Cooldown: 5 seconds.
Cooldown: 5 seconds.
Bloodsucker(Backpack)
Killing an enemy adds and refreshes a stack of +10% bonus armor for 10 seconds, Max stack is 10.
Braced(Chest)
While in cover, weapon handling is increased by +45%.
Calculated(Backpack)
Kills from cover reduce skill cooldowns by 10%.
Clutch(Backpack)
If you are below 15% armor, critical hits repair 2.5% missing armor.
Kills allow you to repair up to 100% armor for 4-10 seconds, based on your number of Weapon core attributes.
Kills allow you to repair up to 100% armor for 4-10 seconds, based on your number of Weapon core attributes.
Composure(Backpack)
While in cover, increases total weapon damage by 15%.
Concussion(Backpack)
Headshots increase total weapon damage by 10% for 1.5 seconds. 5 seconds with marksman rifles.
Headshot kills increase total weapon damage by 15% for 10 seconds.
Creeping Death(Backpack)
When you apply a status effect, it is also applied to all enemies within 8 meters of your target.
Cooldown: 15 seconds.
Efficient(Chest)
Using an armor kit has a 50% chance to not consume the armor kit.
Specialization armor kit bonuses are increased by 100%.
Specialization armor kit bonuses are increased by 100%.
Effectiveness increased by your skill tier.
Cooldown: 60 seconds.
Entrench(Chest)
If you are below 30% armor, headshots from cover repair 20% of your armor.
Cooldown: 20 seconds.
Damage scales with skill tier dealing 25-100% damage of a concussion grenade.
At most once per skill.
Gunslinger(Chest)
Weapon swapping increases total weapon damage by 20% for 5 seconds. Thus buff is lost for 5 seconds if you weapon swap while it is active.
Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
Stacks increase your total skill damage by 1% and total skill repair by 2%. Up to 15 stacks per skill. Lost when on cooldown.
This is doubled if you end within 10 meters of an enemy.
Cooldown: 10 seconds
Mad Bomber(Chest)
Grenade Radius is increased by +50%. Grenades that kill an enemy are refunded.
Grenades can now be "cooked" by holding down the fire button, making them explode earlier.
Gain +15% bonus armor while aiming grenades.
Obliterate(Chest)
Critical hits increase total weapon damage by 1% for 5 seconds. Stacks up to 25 times.
Opportunistic(Backpack)
Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5 seconds.
Requires a Shotgun or Marksman Rifle drawn.
Grants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your Armor core attributes.
Cooldown: 3 seconds.
Reassigned(Chest)
Killing an enemy adds 1 round of a random special ammo into your sidearm.
Cooldown: 15 seconds.
Spark(Chest)
Damaging enemies with a skill increases total weapon damage by 15% for 15 seconds.
Spotter(Chest)
Amplifies total weapon and skill damage by 15% to pulsed enemies.
Amplifies total weapon and skill damage by 20% to pulsed enemies.
Cooldown: 4 seconds.
Arm time: 2 seconds.
Cooldown per skill: 10 seconds.
Tech Support(Backpack)
Skill kills increase total skill damage by 25% for 20 seconds.
Trauma(Chest)
Applies blind to an enemy hit in the head. Cooldown: 30 seconds.
Applies bleed to an enemy hit in the chest. Cooldown: 30 seconds.
Unbreakable(Chest)
When your armor is depleted, repair 95% of your armor.
Cooldown: 60 seconds
Unstoppable Force(Backpack)
Killing an enemy increases total weapon damage by 5% for 15 seconds. Stacks up to 5 times.
Cooldown: 25 seconds
35% to enemies within 15 meters for Shotguns and SMGs.
35% to enemies further than 25 meters for Rifles and Marksman Rifles.
10% to enemies between 15-25 meters for LMGs and Assault Rifles.
At most once per 5 seconds per weapon type.
Vigilance(Backpack)
Increases total weapon damage by 25%. Taking damage disables this buff for 4 seconds.
Wicked(Backpack)
Applying a status effect increases total weapon damage by 18% for 20 seconds.